A Dust Bowl Themed Machine?

It’s been quite a while since my last post, but the custom pinball business keeps me busy (on nights and weekends anyway). My current project is quite interesting- although at first it might not seem so. I affectionately call this project my “Dirt Machine”, since it is a custom design for a museum exhibit dedicated to the “Dust Bowl” of the 1930s. The Smoky Hill Museum is located in Salina, Kansas.

The museum’s website is at https://smokyhillmuseumorg.presencehost.net/.

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Farming Fun in Kansas, 1930s. No, Thank You.

With the Great Depression as the backdrop, many families fell victim to circumstances that included over farming, extreme debt, economic collapse of the wheat markets, drought, illness, and death brought on by monstrous dirt and dust storms. Suffice it to say that the people of this region experienced some miserable conditions at the time.

So how is that for a challenge to design a custom pinball machine? Sound like fun?

Fortunately, I have the guidance and enthusiasm of Josh Morris, Curator of Exhibits at the museum, to feed me information and ideas. The first thing to note is that the machine will be a centerpiece of a new area of the museum called “The Curiosity Shop”, a hands-on area for children to explore.

My goal is to have the parents of these kids- in a fit of nostalgia- flock towards my pinball machine. The kids won’t have a chance.

So what’s the plan?

The theme of the machine will be to take on the challenge of an impending dust storm, and to take (symbolic) actions that can “save the farm” and otherwise weather the storm. Progress/success takes the form of accumulated points on the vintage machine that is the basis of my new design (a 1964 Williams “Wing Ding” EM unit). There is a feature in this machine that lets the player hit targets to “rack” little wooden balls in the back glass of the unit, and after accumulating 9 such balls, the machine rewards the player with an extra ball. At this point, any dust storm in progress will end.

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Wing Ding Back Glass: That Doesn’t Look Like a Dust Storm to Me….

I’ve adapted this game play such that the targets and “racking” represent the proactive things that farmers needed to do to improve their chances of saving their farms and surviving the dust storms.

For example, one target will activate mechanical “wind breaks” (gates) that will close off the sides of the game making it easier by eliminating the side drains. These “wind breaks” in reality would be the planting of lines of trees to lessen the impact of heavy wind.

The key feature of the game, however, will be the presence of a mechanical mechanism that simulates a dust storm- that slowly covers the lower playfield, obscuring the player’s view and making it difficult to play. This dust cloud effect will cover more of the play field as time progresses.

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The “Dust Storm” Mechanism Design

So the game includes both positive and negative impacts to game play that the player needs to deal with in order to score more points, get an extra ball, or play on through the dust storm so that peace is restored to the game play.

Add to this a custom sound track that simulates an old-timey news cast, with music, news, and weather alerts from that era. All of this will be played through a sound system that incorporates a vintage RCA speaker on the top of the machine (Thanks eBay!)

Looks Authentic To Me: RCA 100A Speaker

Concept artwork designs are in process, and I’ve solicited the talents of my friend and comic book artist Chad Cicconi to finalize the look and feel of the playfield. We are considering a scarecrow as the central figure to the design.

Check out some of Chad’s work at http://ccicconi.deviantart.com/

Stay tuned for more details as work progresses.

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The Basic Layout of the Playfield: Missing? Scarecrow.

 

Springsteen Fans Storming the Site!

IMG_2194Very cool that my custom “10th Avenue Freeze Out” machine has been picked up by numerous Springsteen sites, including backstreets.com, an official online Springsteen fan magazine.
Lots of fans from Italy and the U.K. as well seem to be drooling over the design. It is still my favorite of my creations, mostly because of the cool turntable/roulette wheel feature and sound clip sound track.

The play field artwork took months to get right- I wanted to tell the story of the song from the top on down to the bottom- with the top highlighting the NYC skyline in the rain (teardrops in the city)- the middle showing a street scene of gathering youth, a tenement building, a radio playing- and the lower section highlighting piano keys, music, the 45 record, and silhouettes of the “little pretties” raising their hands.

As a fan creating this work for my own pleasure, it became an homage to the Boss and the Band circa 1975. Up until recently, I hadn’t really shared the images of the work to sites where other fans might enjoy it. Previously, it was displayed at a local RI Maker Faire and on a few pinball sites, but the response was nothing like it has been recently ever since “Backstreets” made my playfield their Facebook wallpaper.

So thanks to the best fans in the world- fans of Bruce- for getting me some exposure. It makes the 6 months of work it took to build it worthwhile!

So many of you have made statements like “I want one!”, “Where can I get one?”, “Is this real?”, “Is it for sale?”, etc. This is all very flattering. So there is good news and bad news related to these questions- first, the bad news- this unit is my prototype, and it is not for sale.

However- the very good news is that I have a very similar donor machine (with the same roulette wheel feature) that I can customize for someone using the same artwork (slightly altered to fit this machine). The price can run anywhere from a few thousand dollars to much more than that depending on how much additional customization you may want… If you are serious about wanting one, we can make that happen- and it will be a lot less expensive than any other custom machines since I’d be reusing artwork I already have!

So write to me at:
davegaskill@pinventions.com

I also have an active Facebook account for Pinventions as well- currently under my name (David Gaskill). If you want to keep up with my Pinventions work, send a friend request and like the site. Or call me at 401-212-7500.

So to my new Springsteen fan friends- thanks for the supportive, encouraging comments! and feel free to write, comment or call. I will reply in person to anyone taking the time to contact me.

Dave

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Pinventions Merchandise Now Available!

This is just the start. I’ve adapted some of the images from the Night of the Living Dead project into T-shirt and poster designs.   The store can be found at this link:   http://store5680063.ecwid.com

If I Only Had a Brain T- Shirt

“If I Only Had a Brain” T- Shirt

“The Original Bad Ass Zombie Hunter” T-Sh

“Tastes Like Chicken” T-Shi

sexy zombie for T_edited-1

“…Get it Through Her Thick Skull” T-Shirt

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The NOTLD Promotional Poster T-Shirt

Night of the Living Dead Update

The last few months have been frantic. Work duties during the week, and weekends spent “cramming for finals” with my Engineering Senior Design Team at Roger Williams University.

Well the finals are done, the Team has graduated and moved on, and I have been teaching myself new programming languages so I can build a custom fog/light/sound/special FX control unit for my machine.

As of today, the machine is symbolic of its own state- a zombie mechanism capable of limited movement and grunting- but lacking a connected “brain” to make it all work correctly as envisioned.

So to the world of breadboards, Arduinos, LEDs and servos I have journeyed.

I emerge from the other side of this jungle jumble of thought wires with clarity- it almost all makes sense now. I have a complex web of my lessons connected, buzzing, glowing, and moving on my actual (not virtual) desktop. The design all works now- lights flash multiple colors, moans and screams happen electronically as I direct them to- as opposed to haunting my dreams. Fog generators glow when expected as I touch trigger wires.

I now must transform this rats nest of success into the limited space of my zombie machine to make it come alive.

I now look forward to days of soldering and cursing my iron scorched fingers.

The sprint is now to get it all together and functioning in time for the planned “big reveal” in New York City- at the World Maker Faire in September- if they accept my application. If so, my work gets an audience of 100,000+ people.

As part of my application, last night I put together a crude video of the transformation of this custom machine. The story, as is the machine, remains unfinished- a stumbling, bumbling zombie still searching for brains.

The video so far can be seen here:

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Pinventions- Catching Up in the New Year

Happy New Year to all!

I blinked. Before I had a chance to open both eyes, the holidays were over, I was back at work, and I didn’t spend nearly as much time as I wanted to on my favorite hobby-business. In my last update, I introduced the Pinventions Senior Design Team working on a fog system for my “Night of the Living Dead” custom pinball project. That was in late November.

Here’s a quick update on what has happened since then:

1. The Roger Williams University Engineering School Senior Design Team delivered a summary of their work in a semester-ending presentation to faculty, students, and others.
2. I can only assume they all got A’s as a result of their awesome progress (and because they all looked sharp in their suits). Photo below.20140116-212216.jpg

3. Linda, Amanda, Jon and I had a nice long drive to PA to visit and celebrate a total of 3 Christmas’ with our families. Eve made alternate arrangements.
4. Amanda graduated from college a semester early. This was good.
5. Other stuff…
6. In pinball related news, I recently partnered with a talented comic book artist, Chad Cicconi, to help design a playfield for my Night of the Living Dead pinball machine project. Chad happens to be from my hometown- Brownsville, PA, and does some lawyering on the side (much like I do some engineering on the side- meaning that those are our real jobs).

About Chad Cicconi.
Link to Chad’s website.

I’d like to dedicate the rest of this blog to highlighting some of the comic book work Chad has done, and sharing some of the concept art he has created for my pinball project.

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Chad draws (among other things) the FRACTURE series of comics for Action Lab Entertainment, and a recent issue has been receiving some favorable press. Review.Traditional (nostalgic) pinball art has many similarities to comic book style art, and I am not especially talented in that genre. I saw some of Chad’s work online, liked his style, and realized that he could help me with certain parts of my overall design. He has some great ideas, and I am excited to see how his work, my work, and the Senior Design Team’s work will all come together in the next few months.

There are a few surprises in store, but here is a sampling of what Chad is working on for me. Stay tuned, this should be fun.

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P.S. I am overstocked with “donor” pinball machines (and running out of room since both Jon and Amanda are back living at home temporarily). I have 12 or 13 machines now (I honestly lost count), and would be willing to sell a few “as-is” (non-customized) for $500 to $800 just to clear up some space. If you are interested, let me know- I’ll get a machine cleaned up and working for you.

Meet the Pinventions Team!

This past week I paid a visit to Roger Williams University and met with the Engineering Senior Design Project Team working on a self-contained fog generation system for my “Night of the Living Dead” custom pinball machine.20131117-215752.jpgBackglass Design

This is my third meeting with Alexander Gilman, Anthony Melkonian, Richard Mendoza, and Brian Stuckman- the “Pinventions Team” as they are known- and I am very impressed with their progress to date. We first met in late September when they visited my workshop, got a sense of what my business endeavor is all about, and learned about my vision for my zombie pinball machine design.

20131117-214803.jpgMeet the Team

The engineering challenges that I gave them were somewhat unique. I had done a lot of research into solving the series of engineering problems associated with this project, and there were no clear-cut answers for some of them. I also was pushing the limit in my requirements and expectations of this design team. For example, my design vision includes:

1. Development of a self-contained fog generation unit that could simulate fog (in a foggy cemetery scene in the back glass of the machine).
2. The fog generation needs to be almost instantaneous.
3. The fog should be controllable to a certain extent- with different modes that can be triggered by different game play actions- for example, fog could be swirling, low-lying, exhausted at the feet of the player, or be capable of being piped to an area beneath the playfield for use in other special effects.
4. The glass areas should be easy to clean, ideally with an automatic or self-contained cleaning system.

These design requirements would necessitate some pretty complex automation, including air handling, temperature control, and integration with older electronics from the base game design. I was a bit worried that this would all be a bit too much for these four students, expecting perhaps a “fun” and easy project (after all- zombies!).

But after our meeting this week I was pleasantly surprised. They had researched and solved the problem of instantly generating fog by hacking some of the electronics from a special kind of electronic cigarette, and they have been working with anti-fogging liquids (ironically) to minimize the need for cleaning the glass. They had completed some basic work on the computerized automation and airflow, constructed an acrylic back glass and constructed a working test/demo unit.

20131117-214355.jpgTrust me-There’s fog in the cemetery.

To their credit, they also printed out one part of my back glass design artwork and attached that to the test unit to give it a more realistic look. Even in the brightly lit classroom, the effect was impressive. Considering that they have 2/3 of the school year left to pull it all together, I am confident we will have an impressive prototype to show.

The students tell me that Dr. Linda Riley (program director for RWU Engineering) suggested that their fog generation concept may be worthy of a patent. I tend to agree.

Before I left the meeting, I offered them (and myself!) an even greater challenge- I suggested that they plan for completing their work a month or so early, and I would work to have the rest of the machine design completed and working by then as well- including original artwork for the playfield design as well as some other special effects to make additional use of the fog. Our hope is to put it all together and have the entire working machine there for the final presentation in May 2014.

Thanks to Alex, Anthony, Richard, and Brian for some impressive work to date. I’m looking forward to your presentation at the end of the semester, and to mentoring you all towards the completion of our project.

And finally, a bit of trivia about the theme of the design- “Night of the Living Dead”. Although this classic movie from 1968 is generally regarded as the first of a long line of zombie movies, the word “zombie” was never used in the movie. The flesh-eaters were called “ghouls”.

And now you know…

20131117-214557.jpg“Well, hello there! Please don’t call me a zombie.”

Fantasy Football and David Hasselhoff

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For those of you not familiar with Cumberland Farms, it is a family owned chain of gas stations and convenience stores located mostly in New England. There is one down the road from us where I usually purchase my gasoline. Several months ago, I was shocked to see former Bay Watch and TV semi-star David Hasselhoff’s somewhat bloated image plastered around the Cumberland Farms store and parking lot.

The image is prominent and repeated: As I pull into the lot, David’s life-sized image- fully clothed but still riding a surf board- smirks me into thinking about how odd he now seems, even as he tempts me with a refreshing beverage…. I’m pumping gas, David is eyeing me up, fluffing up his chest hair, offering me a mega-serving of iced coffee…. I make out a 99 cent gold medallion around his neck- reminding me within his chest-forest that the drink is less than a buck….. I go inside to purchase something else and -dammit- there he is again- cloned on every wall- a Jurassic-Parkesque scare tactic that makes me consider purchasing a delicious iced beverage. It’s under a dollar after all.

It seems that I am not alone in being hypnotized by sir Hoff’s glare and stare, fluffed chest hair. There has been a recent crime wave of sorts, as Rhode Islanders and neighbors are stealing the large Hoff parking lot signs from stores around the region. One brave employee recently risked his life protecting one of the sought after prizes. David himself expressed concern after hearing that this employee was injured in the line of duty- guarding one of the remaining signs from theft. Hoff tweeted his regret, and by all accounts it was a most sincere tweet.

Unfortunately, all of the above is true.

After shaking myself out of my trance, I reflected on the most disturbing aspects of this ad campaign. In no particular order, I offer these thoughts:

1. If you are surfing, why would you wear a long sleeve shirt and long pants?
2. How can you surf and drink coffee at the same time? This seems like trick photography or something.
3. In Jurassic Park, why was there a porta-potty in the middle of the T-Rex enclosure? This seems a bit contrived and I suspect was there simply so the lawyer could go into it and be exposed and eaten by the dinosaur.
4. Is David Hasselhoff getting career advice from William Shatner?
5. Did anybody see the Sponge Bob movie? The German people worshipped Hoff.
6. Does Germany have eBay? If so, can someone help me post something for sale there. Don’t worry about what it is. That’s my business.

On a related, note, I’m a bit nervous about my first fantasy football draft this Sunday. Anyone have any advice? Here is my logo for my team. Notice there is nothing this week about custom pinball machines- but I have a new idea for a design….

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Validation

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The wording and image above are not mine. This is a screenshot from a Make Magazine article covering the 2013 Maker Faire in Providence, RI. In this article, the “pleasant bing-bing sounds” of my machine were used to set the ambience of the piece, as the author described some truly amazing displays and creations put on by my fellow “makers” at the show last Saturday. There were scores of very cool 3D printers, electronics gizmos, and gadgets galore. Fellow weirdos, as promised, and a feast for the eyes and brains at every turn.

The article went on to describe many of the displays, and included many pictures, including one where a face-painted teen takes on my Tenth Avenue Freeze-Out pinball game. After that photo, that included me creepily in the background, came the wording as reproduced above-the author’s favorite “stumble upon” at the Faire- followed by the only video in the entire article- of a simple LED effect under the faux turntable in my creation.

With all the cutting edge technology in play here, with all the robotics, 3D scans, prints, and Arduino infested creations- the author was most affected by essentially a parlor trick that would have been possible decades ago. Such is “art” when combined with science. Such is the old- if treated correctly- that can be made to seem new again.

The author’s name is Nick Normal, and the link is here: Reporting Back from the RI Maker Faire

Thank you to Nick for the kind words. My web traffic has increased exponentially since this article. However, 1 to the second power is still 1.

While that was my favorite validation of the past week, I had three others that were noteworthy:

1. First, “Erika and Bear”- coauthors of the I (heart) Rhody magazine/blog- interviewed me about my custom pinball/art business after visiting my booth at the Faire. This interview focused on the artistic merit of my creations, and I was happy to oblige.

2. Secondly, after submitting photos and descriptions of my work to the www.pinballowners.com website- the premiere site for pinball enthusiasts world-wide, I was accepted as a “manufacturer” and my works are now included in the database, galleries and descriptions.

3. Finally, I have submitted my idea for a controlled-fog back glass unit to the Roger Williams University Engineering school for consideration as a Senior Design Project. Dr. Riley and the other staff there were very supportive of the idea, and it has been approved. I will now have the benefit of having a team of student engineers mulling over the technical challenges of creating a closed fog control system- all simply to be able to create a cool foggy cemetery scene for my “Night of the Living Dead” machine design.

Along with this additional validation, I now have several expressions of interest, and a few tentative orders. I would urge those of you on the fence about this to consider the advantage of being “first”- in terms of getting your machine before everyone else, and paying the minimal amount for the early models.

As a reminder, pricing can be seen here, and available donor machines are listed and described here.

Thinks are looking up- so I need to get back to designing and building.

Toodles,

Dave

Foo Fest: Success!

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So my first experience “manning a booth” is over- it was exciting, rewarding, and exhausting. I came home from Providence’s Foo Fest/Makers Faire late on Saturday night, and Sunday was a day of foggy memories, sore muscles, and slow, zombie-like movements. Standing all day, talking to potential clients continuously, and lifting and moving my machine and all my display materials had taken a toll on my mind, body, and soul.

Thank you so much to everyone who stopped by to see my work and to reminisce about the old arcades and the early days of the E-street Band. I could have sold several “Bruce” machines if I had them or was willing to sell my prototype. Several guys lingered and studied my price sheets to see how they could afford to have me make them a new/old machine. If any of you are reading this- please give me a call- we can make that a reality! Several small groups of guys and gals huddled near the booth just to hear the endless string of songs from the machine in its “jukebox” mode.

If nothing else, I proved to myself that there is an audience for my work- and the positive feedback and words of encouragement and praise made it all worthwhile.

I had no expectations of getting any strong leads from my booth at this festival- after all, the demographics for Foo Fest tend towards the younger, “fringier” crowd. I considered this a practice show- I am really aiming to show more at arts festivals where I am more likely to find more clients from my era that would appreciate my work- but I was very pleased with the feedback here- the younger attendees especially were very complimentary- and interested in what these old machines were like- many having never seen or played anything but video games.

For example- I got sincere compliments from a 20-something DJ, who appreciated the art work and attention to the artist in the design. I heard words of appreciation from a young local female radio personality. I was asked if I would be interested in displaying a machine in the Providence Museum of Art and Science (if the curator’s dream ever becomes a reality). Finally, a writer for a prominent Rhode Island monthly publication indicated that she wanted to write a story about my work.

Even if nothing comes from any of this, I believe these are signs that I may be onto something. Thank you to anyone and everyone who offered kind and encouraging words.

Chapter 1 is complete.

My First Booth

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I hadn’t planned on getting serious about my custom pinball machine business endeavor for another year. I wanted to complete 3 sample/prototype machines, work through a business plan, meet with a lawyer and an accountant, etc.

But in the space of about three weeks, I’ve developed a “real” website, purchased my own domain name, worked up a pricing strategy, written a few blogs, and submitted one of my projects- Tenth Avenue Freeze-Out – for consideration in the local “Maker’s Faire” in Providence- a showcase of “Makers”- those like me who dabble in unique combinations of art, technology, etc. In other words, a place where weirdos can go to meet other weirdos so they don’t feel so weird.

I didn’t have high hopes that I would be accepted into the weirdo circles immediately- I suspected that they needed to get to know me, quiz me on my eccentricities, challenge me to prove that I deserved to be on the far end of the weirdo-spectrum. Only then could I be accepted to participate in their “Faire”.

But either they aren’t so weird or I’m weirder than I thought I was- my application was almost immediately accepted, and I was invited to put my creation on display in a booth at the event this Saturday. I was honored, pleased, and panicked a bit at the thought of putting something semi-professional to promote my business concept (and solicit potential clients) as part of the show.

This week has been a crash course in designing a hanging banner for my booth (designed in one night, submitted to Staples for printing yesterday, printed today, trimmed and ready for pick-up tomorrow), designing and printing business cards (complete with a QR code), designing tri-fold promotional fliers (inside designed and printed tonight, outside to be designed and printed tomorrow), and planning the layout of the booth (complete with the actual functioning machine, promotional materials, email sign-up sheets, price lists, free candy/bribes for the kiddies, etc. etc. etc.)

Oh yes- and I just returned from a week-long vacation so I had a lot of catching up to do at my real job. So my pinball work happens in the evenings. It will all magically come together on Saturday morning, I am certain.

So if anyone happens to read this, and if anyone reading this happens to be in Providence, RI on Saturday, please stop by to stare at the weirdos at our little Faire. I’ll be the one sleeping behind the booth as little kids steal all my candy.